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Alien gas station

My pet-project which I've made in UE5. I was inspired by Hieronymus Bosh's paintings, so I imagine how a gas station looks like in his world.
It's a level where I designed a modular system for architecture and props. I've also prepared level art as vertex paint for architecture, filling assets, shaders and decals. I've created the concept, modeled it in Maya and prepared textures and blend-materials in Quixel Mixer. It's a huge work and I was really inspired to do it. I've improved my skills in modeling, texturing and level art.

Shader complexity

Shader complexity

Roughness

Roughness

Modular system and props

Modular system and props

Blend-materials

Blend-materials